Keyboard and mouse will perhaps feel less immersive the controller vibration does wonders to make you feel like you're actually driving on bumpy roadsbut they will also allow you to bring the game to completion. There are no special commands needed for VR, apart from the headshake gesture described below to recenter the headset view. GTA V is way more advanced in that regard, and it will support basically every kind of controller that you throw at it. If you play in roomscale and you need to turn around, you can reset the HUD position bringing it again in front of you anytime you want just by shaking a single no with your head, which will recenter the headset as described in the Recentering your view section below.įor my previous VR conversion of No One Lives Forever 2, a game that offered no native gamepad support because it was developed before gamepads became common for gaming PCs, I had to come up with custom bindings for the many controls needed. In the end, if you play sitting on a couch or at your desk, the HUD will always be in front of you, just at the margins of your field of view. A notable exception happens when you are aiming, in which case the HUD will become smaller and headlocked, so you'll always have all the information that you need visible in front of you even when you have to rotate your head quickly to follow enemies. In my implementation, the HUD is semi-transparent, suspended in space about 3 feet in front of your head, and it is. Advanced tweaking and hotkeys More advanced graphics tweaking Even more advanced resolution tweaking Fixes included in the R.Īfter several experiments, I settled on a solution that I believe is the best compromise between ease of access to the various information fields available on the HUD such as game hints, ammo, subtitles, and especially the all-important radar and the necessity in VR to keep the HUD out of the way so that it doesn't detract from immersion in the game world.
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